◀ ALL COMPARISONS
COMPARE
VS
RISK WINS

CONNECT FOUR VS RISK

2
PLAYERS
2–6
5–15 min
PLAY TIME
2–4 hours
6+
AGE
10+
1.0 / 5
COMPLEXITY
2.1 / 5
Howard Wexler
DESIGNER
Albert Lamorisse
1974
YEAR
1959
6.7 / 10
COMMUNITY SCORE
6.8 / 10
CONNECT FOUR VERDICT

Solved by computer in 1988 — first player always wins with perfect play. Still a wonderful first strategy game for kids, terrible for adults who know the centre-column rule.

RISK VERDICT

Firmly nostalgic. Pull it out for relatives who haven't played anything else in twenty years — for anything else, a modern area-control game does the same thing better.

CONNECT FOUR

✓ PROS
  • Teaches 2D pattern recognition under a 60-second teach
  • Travel-friendly versions exist (peg-board, magnetic)
  • Genuine 'aha' moment for kids when they spot a fork
  • Quick enough to play 5 games in 30 minutes
✗ CONS
  • First-player advantage is overwhelming if both players know the centre rule
  • Game is mathematically solved — no remaining strategic depth for adults
  • Stalemates happen when both players know optimal defence

RISK

✓ PROS
  • Real strategic depth (continent control, reinforcement rate)
  • Universal recognition — anyone can pick it up
  • Risk: Legacy is a genuinely modern, excellent reinvention
  • Cheap and easy to find used
✗ CONS
  • 4-hour games with player elimination kill the night
  • Dice variance can overturn smart play
  • Once you're out, you sit and wait
★ WHICH ONE FOR YOU?
  • CONNECT FOURShorter session (5–15 min vs 2–4 hours)
  • CONNECT FOUREasier to teach — complexity 1.0 vs 2.1 (RISK is heavier)
  • RISKMore strategic depth — complexity 2.1 vs 1.0
  • RISKScales to more players (2–6 vs 2)
  • CONNECT FOURFamily-friendly — kids can play
  • CONNECT FOURMore modern design (1974 vs 1959)
◀ ALL COMPARISONS