◀ BACK TO GUIDES
GUIDE

BEGINNER'S GUIDE TO CATAN

Build roads, settlements, and cities on a hex island by trading resources you roll for. First to 10 victory points wins.

DIFFICULTYBEGINNER
PLAYERS3–4
PLAY TIME60–90 min
AGE10+
STEP 1

SETUP

  1. 1Arrange the 19 hex tiles in the recommended starting layout (or shuffle for variable).
  2. 2Place number tokens A through R on the hexes in alphabetical order, skipping the desert.
  3. 3Place the robber on the desert hex.
  4. 4Each player picks a colour and takes 5 settlements, 4 cities, and 15 roads.
  5. 5Place harbour tokens around the coast at the marked positions.
  6. 6In turn order, each player places one settlement and one road touching it.
  7. 7In reverse turn order, each player places a second settlement and road — then collects one resource for each hex touching that second settlement.
  8. 8Highest roller goes first.
STEP 2

HOW TO PLAY

YOUR TURN, IN ORDER

1. Roll two dice. Every player (not just you) collects one resource for each hex matching the rolled number that touches one of their settlements (×2 for cities). 2. Trade with other players or the bank. 3. Build roads, settlements, cities, or buy development cards.

ROLLING A 7

Anyone with more than 7 cards in hand must discard half (rounded down). The roller moves the robber to any hex, blocks production on that hex, and steals one random card from a player adjacent to the robber's new tile.

BUILDING COSTS

Road: 1 wood + 1 brick. Settlement: 1 wood + 1 brick + 1 sheep + 1 wheat. City (upgrades a settlement): 2 wheat + 3 ore. Development card: 1 sheep + 1 wheat + 1 ore.

SPECIAL CARDS

Knight: move the robber (3 knights = Largest Army for 2 VP). Year of Plenty: take 2 resources from the bank. Road Building: place 2 free roads. Monopoly: choose a resource and take all of it from other players. Victory Point: secret +1 VP.

★ WIN CONDITION

First player to reach 10 victory points on their own turn wins immediately.

STEP 3

QUICK TIPS

  • Place on hexes with pip counts of 4 or 5 (numbers 6, 8, 5, 9, 4, 10).
  • Diversify across at least 4 of the 5 resources at setup — no resource starvation.
  • Trade aggressively early; tighten up when someone hits 8 VP.
  • Don't ignore the robber — a single bad placement on your best hex can stall you 3 turns.
  • Largest Army (3 knights, +2 VP) is the most-skipped scoring path. Pursue it.
  • Roads cost almost nothing — long-road plays are a cheap way to grab +2 VP.
DEEP DIVE

STRATEGY NOTES

Catan looks chaotic on your first play, but the underlying game is shockingly simple: build roads and settlements, collect resources when their numbers are rolled, and reach 10 victory points before anyone else.

The most important decision happens in the very first round — your opening settlement placements. Aim for hexes with the highest pip counts (the little dots under each number). Numbers 6 and 8 produce most often; 2 and 12 are traps. Diversify across at least four resource types so you can build anything.

Trading is where new players lose the game without realising it. Refusing every trade because "they'll get ahead" is the single biggest beginner mistake — if both players gain from the trade, you've still gotten value. Trade aggressively early, then tighten up as someone approaches 8 points.

Finally: keep an eye on the robber. Whoever rolls a 7 chooses where it goes, and a well-placed robber on your best hex can stall you for three turns. Build a fallback economy so a single bad placement doesn't end your game.

◀ BACK TO GUIDES