Connect Four was mathematically solved in 1988 by James Allen and Victor Allis (independently the same year). The conclusion: with perfect play from both sides, the first player always wins, and the winning strategy starts by dropping the opening disc in the centre column.
The centre-column opening participates in the most possible four-in-a-row combinations — it intersects every horizontal, vertical, and both diagonals. New players who learn the centre-first rule beat opponents who don't, almost every time.
The double-threat (or "fork") is where Connect Four becomes briefly interesting between two intermediate players. Setting up a position where you can win in two different columns next turn — forcing your opponent to block only one — is the same tactical concept as the chess fork.
The reason Connect Four still has value is that kids learn pattern recognition from it. A 7-year-old who can spot a horizontal three-in-a-row and block it has just internalised threat evaluation, which transfers to Chess, Othello, and Gomoku.