◀ ALL COMPARISONS
COMPARE
VS
BATTLESHIP WINS

BATTLESHIP VS RISK

2
PLAYERS
2–6
15–30 min
PLAY TIME
2–4 hours
7+
AGE
10+
1.2 / 5
COMPLEXITY
2.1 / 5
Clifford Von Wickler (original 1931 pencil-and-paper)
DESIGNER
Albert Lamorisse
1931
YEAR
1959
6.9 / 10
COMMUNITY SCORE
6.8 / 10
BATTLESHIP VERDICT

More strategy than its reputation suggests, but a one-trick experience. Good for a single 20-minute session, exhausted after five.

RISK VERDICT

Firmly nostalgic. Pull it out for relatives who haven't played anything else in twenty years — for anything else, a modern area-control game does the same thing better.

BATTLESHIP

✓ PROS
  • Real probability strategy emerges at intermediate skill
  • Parity hunting (only target same-color squares) doubles your hit rate
  • Cheap, fast, no setup beyond hiding ships
  • Universal recognition — anyone can play
✗ CONS
  • Pure luck dominates the first 5–10 shots
  • Replayability is thin — same game every time
  • No catch-up mechanism if opponent gets early hits

RISK

✓ PROS
  • Real strategic depth (continent control, reinforcement rate)
  • Universal recognition — anyone can pick it up
  • Risk: Legacy is a genuinely modern, excellent reinvention
  • Cheap and easy to find used
✗ CONS
  • 4-hour games with player elimination kill the night
  • Dice variance can overturn smart play
  • Once you're out, you sit and wait
★ WHICH ONE FOR YOU?
  • BATTLESHIPShorter session (15–30 min vs 2–4 hours)
  • BATTLESHIPEasier to teach — complexity 1.2 vs 2.1 (RISK is heavier)
  • RISKMore strategic depth — complexity 2.1 vs 1.2
  • RISKScales to more players (2–6 vs 2)
  • BATTLESHIPFamily-friendly — kids can play
  • RISKMore modern design (1959 vs 1931)
◀ ALL COMPARISONS