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CONNECT FOUR

Drop discs, get four in a row. A 50-year-old kids' game that hides a 90-second proven winning strategy — and is still worth teaching.

6.7
♥♥♥♥♥
OUT OF 10
PLAYERS2 Players
PLAY TIME5-15 min
COMPLEXITYEASY
DESIGNERHoward Wexler
YEAR1974
AGE6+
★ EDITORS' VERDICT

Solved by computer in 1988 — first player always wins with perfect play. Still a wonderful first strategy game for kids, terrible for adults who know the centre-column rule.

✓ WHAT WORKS

  • Teaches 2D pattern recognition under a 60-second teach
  • Travel-friendly versions exist (peg-board, magnetic)
  • Genuine 'aha' moment for kids when they spot a fork
  • Quick enough to play 5 games in 30 minutes

✗ WHERE IT STUMBLES

  • First-player advantage is overwhelming if both players know the centre rule
  • Game is mathematically solved — no remaining strategic depth for adults
  • Stalemates happen when both players know optimal defence

THE EDITORIAL

Connect Four was mathematically solved in 1988. The conclusion: with perfect play from both sides, the first player always wins, and the winning strategy starts by dropping the opening disc in the centre column.

The reason Connect Four still has value is that kids learn pattern recognition from it. A 7-year-old who can spot a horizontal three-in-a-row and block it has just internalised threat evaluation, which transfers to Chess, Othello, and Gomoku.

For adults wanting the Connect Four feel with actual depth, Gomoku (five in a row on a 15x15 board, no gravity) is the natural upgrade.

WHERE TO PLAY

🛒 BUY ON AMAZON🎲 BOARDGAMEGEEK🌐 OFFICIAL SITE

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