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VS
7 WONDERS WINS

7 WONDERS VS BATTLESHIP

3–7
PLAYERS
2
30–45 min
PLAY TIME
15–30 min
10+
AGE
7+
2.3 / 5
COMPLEXITY
1.2 / 5
Antoine Bauza
DESIGNER
Clifford Von Wickler (original 1931 pencil-and-paper)
2010
YEAR
1931
8.9 / 10
COMMUNITY SCORE
6.9 / 10
7 WONDERS VERDICT

The best 7-player Euro on the market — and one of the best 4-5 player Euros too. Almost mandatory if your group ever exceeds 4.

BATTLESHIP VERDICT

More strategy than its reputation suggests, but a one-trick experience. Good for a single 20-minute session, exhausted after five.

7 WONDERS

✓ PROS
  • Plays in the same 30 minutes at 3 players or 7
  • Simultaneous drafting eliminates downtime
  • Multiple viable strategies (military, science, civil, commerce)
  • Duel (2-player variant) is excellent in its own right
✗ CONS
  • Iconography is dense — first game is steep
  • Military scoring feels swingy at high player counts
  • Hard to teach all paths in one game; new players miss strategies

BATTLESHIP

✓ PROS
  • Real probability strategy emerges at intermediate skill
  • Parity hunting (only target same-color squares) doubles your hit rate
  • Cheap, fast, no setup beyond hiding ships
  • Universal recognition — anyone can play
✗ CONS
  • Pure luck dominates the first 5–10 shots
  • Replayability is thin — same game every time
  • No catch-up mechanism if opponent gets early hits
★ WHICH ONE FOR YOU?
  • 7 WONDERSHigher overall score (8.9/10 vs 6.9/10)
  • BATTLESHIPEasier to teach — complexity 1.2 vs 2.3 (7 WONDERS is heavier)
  • 7 WONDERSMore strategic depth — complexity 2.3 vs 1.2
  • 7 WONDERSScales to more players (3–7 vs 2)
  • BATTLESHIPFamily-friendly — kids can play
  • 7 WONDERSMore modern design (2010 vs 1931)
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