COMPARE
VS
★ 7 WONDERS WINS
7 WONDERS VS CLUE
3–7
PLAYERS
3–6
30–45 min
PLAY TIME
45–60 min
10+
AGE
8+
2.3 / 5
COMPLEXITY
1.5 / 5
Antoine Bauza
DESIGNER
Anthony E. Pratt
2010
YEAR
1949
8.9 / 10
COMMUNITY SCORE
7.0 / 10
7 WONDERS VERDICT
The best 7-player Euro on the market — and one of the best 4-5 player Euros too. Almost mandatory if your group ever exceeds 4.
CLUE VERDICT
A genuinely good deduction game wrapped in a dated package. For modern alternatives, look at Mysterium or Sherlock Holmes Consulting Detective — but Clue is still where most people learn what deduction feels like.
7 WONDERS
✓ PROS
- Plays in the same 30 minutes at 3 players or 7
- Simultaneous drafting eliminates downtime
- Multiple viable strategies (military, science, civil, commerce)
- Duel (2-player variant) is excellent in its own right
✗ CONS
- Iconography is dense — first game is steep
- Military scoring feels swingy at high player counts
- Hard to teach all paths in one game; new players miss strategies
CLUE
✓ PROS
- Real deductive logic — process of elimination actually works
- Note-taking and hidden information create genuine tension
- Plays well at 3 players (best player count, despite what the box says)
- Universal recognition — easy to introduce to non-gamers
✗ CONS
- Two-player is broken — needs 3+ to function
- Dice movement around rooms can stall games
- Solo player can be eliminated from contention early
★ WHICH ONE FOR YOU?
- 7 WONDERSHigher overall score (8.9/10 vs 7.0/10)
- CLUEEasier to teach — complexity 1.5 vs 2.3 (7 WONDERS is heavier)
- 7 WONDERSMore strategic depth — complexity 2.3 vs 1.5
- CLUEFamily-friendly — kids can play
- 7 WONDERSMore modern design (2010 vs 1949)