◀ ALL COMPARISONS
COMPARE
VS
7 WONDERS WINS

7 WONDERS VS CLUE

3–7
PLAYERS
3–6
30–45 min
PLAY TIME
45–60 min
10+
AGE
8+
2.3 / 5
COMPLEXITY
1.5 / 5
Antoine Bauza
DESIGNER
Anthony E. Pratt
2010
YEAR
1949
8.9 / 10
COMMUNITY SCORE
7.0 / 10
7 WONDERS VERDICT

The best 7-player Euro on the market — and one of the best 4-5 player Euros too. Almost mandatory if your group ever exceeds 4.

CLUE VERDICT

A genuinely good deduction game wrapped in a dated package. For modern alternatives, look at Mysterium or Sherlock Holmes Consulting Detective — but Clue is still where most people learn what deduction feels like.

7 WONDERS

✓ PROS
  • Plays in the same 30 minutes at 3 players or 7
  • Simultaneous drafting eliminates downtime
  • Multiple viable strategies (military, science, civil, commerce)
  • Duel (2-player variant) is excellent in its own right
✗ CONS
  • Iconography is dense — first game is steep
  • Military scoring feels swingy at high player counts
  • Hard to teach all paths in one game; new players miss strategies

CLUE

✓ PROS
  • Real deductive logic — process of elimination actually works
  • Note-taking and hidden information create genuine tension
  • Plays well at 3 players (best player count, despite what the box says)
  • Universal recognition — easy to introduce to non-gamers
✗ CONS
  • Two-player is broken — needs 3+ to function
  • Dice movement around rooms can stall games
  • Solo player can be eliminated from contention early
★ WHICH ONE FOR YOU?
  • 7 WONDERSHigher overall score (8.9/10 vs 7.0/10)
  • CLUEEasier to teach — complexity 1.5 vs 2.3 (7 WONDERS is heavier)
  • 7 WONDERSMore strategic depth — complexity 2.3 vs 1.5
  • CLUEFamily-friendly — kids can play
  • 7 WONDERSMore modern design (2010 vs 1949)
◀ ALL COMPARISONS