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CLUE: THE 75-YEAR-OLD DEDUCTION GAME THAT STILL HOLDS UP

Three cards in an envelope, six suspects, six weapons, nine rooms. The original deduction game still teaches logic better than most modern alternatives.

Anthony E. Pratt·1949·r/boardgames · 326 comments
7.0
/ 10
PLAYERS3–6
PLAY TIME45–60 min
AGE8+
COMPLEXITY1.5 / 5
★ THE VERDICT

A genuinely good deduction game wrapped in a dated package. For modern alternatives, look at Mysterium or Sherlock Holmes Consulting Detective — but Clue is still where most people learn what deduction feels like.

✓ WHAT WORKS

  • Real deductive logic — process of elimination actually works
  • Note-taking and hidden information create genuine tension
  • Plays well at 3 players (best player count, despite what the box says)
  • Universal recognition — easy to introduce to non-gamers

✗ WHERE IT STUMBLES

  • Two-player is broken — needs 3+ to function
  • Dice movement around rooms can stall games
  • Solo player can be eliminated from contention early

THE FULL READ

Clue (Cluedo outside North America) turned 75 in 2024 and remains the most-played deduction game on the planet. Despite the dated theming and the awkward dice-movement system, the core logic puzzle still works — and you can see Clue's DNA in every modern deduction game from Sherlock Holmes to Decrypto.

The biggest skill gap between casual and competent players is note-taking. Most new players track only what they've seen — checking off cards in their own hand and cards shown directly to them. Competent players track *who showed which card to whom*, even when they don't see the card. If you know that Plum showed Green a card from the "weapons" category that wasn't the candlestick, the wrench, or the rope, you can deduce that Plum holds either the lead pipe, the revolver, or the knife. After three rounds of this, the solution narrows fast.

The single most-cited rule fix in the community is the "secret passage" buff. Standard rules give each corner room a passage to the opposite corner — most players ignore them. Using them aggressively is a major tempo advantage: you skip the dice-roll movement entirely and can suggest in two different rooms in two consecutive turns. Veterans treat the passages as the primary movement system and dice rolls as a backup.

Three players is the actual optimal player count. The official box says 3-6, but the experience changes meaningfully: with 3, you have to track only two opponents' information; with 6, the cards you don't hold are spread so thinly across opponents that deduction stays speculative until the final turns. Most r/boardgames veterans recommend 3 or 4 for a sharp game.

The 2016 edition (and the modern 2019 reprint) replaces the original dice-movement system with a card-based room-selection mechanic that the community broadly considers an upgrade. Movement is no longer the rate-limiting step; deduction is. If you can find the modern edition, it's the version to buy. The 1949 original remains a nostalgic favourite but plays slower than necessary.

For modern alternatives in the deduction space, the community converges on three games: Sherlock Holmes Consulting Detective (heavier, narrative), Mysterium (lighter, co-op), and Decrypto (party-game deduction with words). Clue holds its own as the universal starting point — the game that teaches a kid what "process of elimination" feels like — and that's a meaningful niche to occupy.

WHAT REDDIT IS SAYING

r/boardgames6mo ago
Cluedo/Clue rule question

Say I have the ballroom, the rope, and green. The next person goes to the ballroom with the rope and peacock. I show them the rope. On their next turn they stay in the ballroom with the rope but choose scarlet instead. Do I have to show them the ballroom? Or can I show them the rope again?

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★ TOP COMMENTS
  • u/Carl_Clegg6mo ago

    You can indeed show them the rope again.

  • u/iterationnull6mo ago

    Oh yes. Showing them the same card is EXACTLY what you do in this case. They need to design inquiries expecting this.

  • u/OldCrappyCouch6mo ago

    You can show the rope again, that's part of the bluffing mechanic. You can show certain players only what you want them to see to trick them into suspecting each other.

  • u/suoivax6mo ago

    You can show them whatever you have. Choice is yours. It's actually a pretty decent idea to heavily keep 1 card as secret as possible.

  • u/BeGentle1mNewHere6mo ago

    Am I wrong? I thought you have to move every time to another room.

  • u/GladosPrime6mo ago

    Better to show rope twice so they can cross off less stuff

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