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AZUL

Draft beautiful tiles, build patterns on your board, and try not to over-collect on your last turn. Short, elegant, surprisingly tactical.

9.0
♥♥♥♥♥
OUT OF 10
PLAYERS2-4 Players
PLAY TIME40 min
COMPLEXITYEASY
DESIGNERMichael Kiesling
YEAR2017
AGE8+
★ EDITORS' VERDICT

A near-perfect gateway purchase. Plays well across counts, finishes inside an hour, and looks beautiful on the table.

✓ WHAT WORKS

  • Ten minutes to teach, hours of depth
  • Negative scoring track creates real interaction
  • Gorgeous components — table presence rivals coffee-table games
  • Strong at both 2 and 4 players, in different ways

✗ WHERE IT STUMBLES

  • Strategy can feel solved after 20+ plays
  • Color-blind players struggle with the standard tiles
  • Tile drafting feels mostly tactical, light on narrative

THE EDITORIAL

Azul takes ten minutes to teach and produces tighter tactical decisions than most heavy Euros. Every tile you take denies an opponent; every tile left on the centre constrains your next turn.

The negative scoring track is the genius of the design. Forcing a player to take a row of unwanted tiles is genuinely satisfying — and the threat of it shapes every draft. The whole game is a beautiful little pressure cooker.

Two-player Azul plays measurably differently from four-player. With two, you control supply directly; at four, denial happens by accident as much as by design.

WHERE TO PLAY

🛒 BUY ON AMAZON🎲 BOARDGAMEGEEK🌐 OFFICIAL SITE🎮 PLAY DIGITAL

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