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CODENAMES

Two teams, two spymasters, one-word clues for multiple secret words. The gateway party game of the modern era.

9.1
♥♥♥♥♥
OUT OF 10
PLAYERS2-8+ Players
PLAY TIME20 min
COMPLEXITYEASY
DESIGNERVlaada Chvátil
YEAR2015
AGE14+
★ EDITORS' VERDICT

The safest 'buy this for a non-gamer friend' recommendation in the hobby. A modern classic ten years on.

✓ WHAT WORKS

  • Works at 4 players, works at 16
  • Spymastering and guessing both feel rewarding
  • Picture/Duet variants extend the experience
  • Plays in 20 minutes — perfect filler or opener

✗ WHERE IT STUMBLES

  • Spymaster role can paralyse first-timers
  • Heavily dependent on shared cultural references
  • Lazy clues ruin the game — house rules help

THE EDITORIAL

Codenames scales from 4 to 16 players without changing the rules. Spymasters give one-word clues that link multiple words on a grid; field operatives guess. Score by uncovering your team's words first, lose by uncovering the assassin.

Both roles are rewarding. Spymastering rewards clever wordplay; guessing rewards reading your spymaster. The "I knew you'd think of that" moments are the heart of the game.

The Pictures variant is excellent for non-native English speakers. The Duet 2-player co-op is excellent for couples. The original word version remains the right buy for groups.

WHERE TO PLAY

🛒 BUY ON AMAZON🎲 BOARDGAMEGEEK🌐 OFFICIAL SITE🎮 PLAY DIGITAL

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